
Among the new additions will be a legacy renderer option for users with AMD cards who've been having issues.įind the full list of bug fixes and changes through here. The update goes live at 10pm AEDT on November 11.
Fixed major bug causing random models/effects to become invisible. Extended ability to store values from player-only to all entities. Implementation of following classes, which greatly improve client/server communication: SharedObject, NetworkObject, WorldNetworkObject. Major sync improvement to vehicles and on-foot weapons. Steam Achievements: Unlock them by completing tasks with players. Main Menu Overhaul: Convenient access to your favourite servers. Whether you are driving through Medici in a. Basic Unicode Support: Allowing use of more languages Our modifications allows you to play with hundreds of people on the same server cooperatively or competitively. Depth-Tested Rendering: Render inside of the game world!. Civilian Model Support: All civilian models are now available to use!. Scriptable Client Actors: Scripters can now create their own client-side NPC’s!. The team behind the mayhem and utter madness that is Just Cause 2's multiplayer mod, has been working on a few meaty changes behind the scenes that will go live on Wednesday, November 11.Īll the details were revealed in a new forum post, but here are headline changes. Development of the Just Cause 2 multiplayer mod continues and it's due for a hefty update very soon.